Tag: Talent

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  • Durability

    In ED3, Durability is a Talent Option. In this campaign, when a PC reaches 2nd Circle in their Discipline, they receive Durability as a Rank 0 Talent [it's neither a Discipline or a Talent Option]. Since only one Talent Option can be picked per Circle, …

  • Karma Ritual

    !>http://cdn.obsidianportal.com/assets/71158/Karma.jpg(Karma)! Step: Rank Action: NA Karma: No Strain: 0 _Unique to each Discipline._ The adept performs a Karma ritual unique to his Discipline to replenish his pool of Karma Points. An …

  • Evaluate

    Step: Rank + PER Action: Standard Karma: No Strain: 0 The adept has a shrewd sense for the true market value of an object. The adept examines the object and makes an Evaluate Test against the item’s Spell Defense. On an Average Result, he learns …

  • Forge Weapon

    Step: Rank + PER Action: Sustained Karma: No Strain: 1 The adept improves the Damage Step of a weapon, including melee, missile, and thrown weapons, but not ammunition, like arrows or bolts. The work must be carried out at a properlyequipped forge …

  • Haggle

    Step: Rank + CHA Action: Sustained Karma: No Strain: 0 The adept drives a “hard bargain” when selling or buying goods by making a Haggle Test against the customer’s or merchant’s Social Defense. If successful, the price rises or falls by 5 percent …

  • Steel Thought

    Step: Rank + WIL Action: Simple Karma: No Strain: 1 The adept resists magical abilities that target his Spell Defense. Any time he is targeted by such an ability, the adept may make a Steel Thought Test against his opponent’s Test Result. If …

  • Item History

    Step: Rank + PER Action: Sustained Karma: Yes Strain: 0 The adept learns the history of an enchanted or mundane item. The adept studies the item for a week, carefully examining it for at least one hour each day, then makes an Item History Test …

  • Melee Weapons

    Step: Rank + DEX Action: Standard Karma: No Strain: 0 The adept makes a melee attack in close combat against an opponent with a hand-held weapon, like a sword, axe, or dagger, by making a Melee Weapons Test against the target’s Physical Defense. …

  • Fireblood

    Step: Rank + TOU Action: Standard Karma: No Strain: 0 The blood oozing from an adept’s scratches, cuts, and injuries, bubbles and hisses, cleansing, cauterizing, and healing him. The adept must be currently engaged in combat, although he does not …

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